

Attackers like Dratis and Krampus the Killjoy work the best with Vishamah due to him mainly offering damage buffs.Recommended Relics: Cane of the Atlantis, Masher's Staff, Pumpseed's Staff Alces' Amulet, Sherezar's Amulet, Tayni's Amulet Recommended Allies Impartial Judgement (Ally Double Damage + NER, 33s, 3 CD).Forbidden Spell (Ally Triple Damage, 53s, 3 CD).Black Fire (Team Freeze Immunity + Damage Boost, 36s, 2 CD).Drakkonis Rebel (AoE 35 Dark dmg + Nature Weakness + Magic Weakness, 46s, 2 CD).


Nearly useless without allies due to the lack of Torture and damage dealing moves.Access to NER, Triple Damage, Double Damage, Damage Boost and Freeze Immunity.He also has Weaknesses, however, they are situational as you might not have attackers fitting the element and due to having no tortures and low damage output, he can't utilize it to damage opponents so he's nearly useless without allies. His relic slots in Staff and Amulet are also very interesting, as they can allow him to either Support his allies with Staff's stamina restore abilities, but also stamina drain all of his enemies. Vishamah is able to utilize not only Team Damage Boost in a move, but also Freeze Immunity and he can also boost the damage output of his allies indirectly with a total of 3 elemental weaknesses. He has access to ally Triple Damage with no drawback as well as ally Double Damage + NER, which are both great at buffing attackers. For his role, his insane speed fits it well but it is held down by his atrocious life. Vishamah is a Dark support who specializes in boosting the damage output of his allies.
